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Under this system, every game is associated with a small corresponding program that, when downloaded, will retrieve the install files for the customer's computer.
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GamersGate initially required a software client for its customers to download their purchased games, but on 28 January 2009, the company began allowing customers to download games through a micro-download.
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The release of MicroSuite came only a few months after GamersGate's release of the GameNerve Publishing Suite, a management tool allowing users to publish and digitally distribute newly created games in order to maximize profits for the creator rather than an intermediate distribution company. In December 2008, GamersGate began offering developers MicroSuite, a free in-game downloadable-content API that allows game companies to insert DLC microtransactions into gameplay. GamersGate was one of the earliest video game stores to offer downloadable content for PC games, starting with downloadable content for the Hearts of Iron and Europa Universalis series. Downloadable content and developer tools The second redesign occurred in July 2011 and was interpreted by some as a response to changes in the industry including the launch of Origin and the acquisitions of Direct2Drive by GameFly and Impulse by GameStop. The first major redesign occurred in May 2009 when they adopted a design that Rock, Paper, Shotgun's Alec Meer described as " GoG-esque" and "shiny". GamersGate is one of the earliest digital distribution sites and has undergone major aesthetic redesigns over the years. From 2012-2013, it offered a catalog of free games via its Void system. GamersGate accepts online payment by credit card or cash via Rixty. In a January 2012 article for Escapist magazine, columnist Shamus Young speculated that these features would appeal to gamers opposed to the passive DRM validation, always-on DRM, and mandatory client program downloads that were common to many of GamersGate's top competitors. GamersGate is a client-free service that does not require users to log on in order to play purchased games.
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Features Īs a digital distribution company, GamersGate offers digital rights management-free (DRM-free) games and downloadable content (DLC) for PC, Mac, Linux, and Android platforms. This pattern has repeated each year with 4000 games offered in 2012, 5000 offered in 2013, and over 6000 as of 2014. An additional 1000 games were added in 2011, bringing the company's total to 3000 games. By April of the following year, they had doubled their offering to 2000 titles. By April 2009, GamersGate was offering 1000 video game titles. Interest in the service grew such that in 2008, after other publishers requested that Gamer's Gate distribute their games as well, Paradox decided to separate the service into an independent company called "GamersGate".
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On 20 November 2006, the system was officially launched under the name "Gamer's Gate".
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Seeking to provide cheap distribution of games to countries that did not offer them in physical retail stores, Paradox developed a digital distribution system called "Paradox on Demand" and commenced trial operations in April 2006.
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After Paradox sold a game to an Argentine fan via a download link that was later removed, word spread on the Paradox forums and international fans began asking if they too could purchase video games through downloads. The idea of GamersGate was conceived by Paradox Interactive in 2004 after numerous fan requests for better access to Paradox's games were finally answered in the form of direct downloads.